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The Resource Pixel art for game developers, by Daniel Silber

Pixel art for game developers, by Daniel Silber

Label
Pixel art for game developers
Title
Pixel art for game developers
Statement of responsibility
by Daniel Silber
Creator
Author
Subject
Language
eng
Cataloging source
BTCTA
http://library.link/vocab/creatorName
Silber, Daniel
Dewey number
794.8/16
Illustrations
illustrations
Index
index present
LC call number
T385
LC item number
.S527 2016
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Computer graphics
  • Computer games
Label
Pixel art for game developers, by Daniel Silber
Instantiates
Publication
Note
  • "An AK Peters Book"--Cover
  • "Version date: 20150618"--Title page verso
Bibliography note
Includes bibliographical references (pages 227-228) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
Control code
ocn907196277
Dimensions
24 cm
Extent
xviii, 238 pages
Isbn
9781482252309
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
(OCoLC)907196277
Label
Pixel art for game developers, by Daniel Silber
Publication
Note
  • "An AK Peters Book"--Cover
  • "Version date: 20150618"--Title page verso
Bibliography note
Includes bibliographical references (pages 227-228) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
Control code
ocn907196277
Dimensions
24 cm
Extent
xviii, 238 pages
Isbn
9781482252309
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
(OCoLC)907196277

Library Locations

    • Bemis Public LibraryBorrow it
      6014 South Datura Street, Littleton, CO, 80120, US
      39.6078903 -105.0037841
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